WSEAS Transactions on Communications


Print ISSN: 1109-2742
E-ISSN: 2224-2864

Volume 16, 2017

Notice: As of 2014 and for the forthcoming years, the publication frequency/periodicity of WSEAS Journals is adapted to the 'continuously updated' model. What this means is that instead of being separated into issues, new papers will be added on a continuous basis, allowing a more regular flow and shorter publication times. The papers will appear in reverse order, therefore the most recent one will be on top.



An Accurate Tagging Algorithm in Augmented Reality for Mobile Device Screens

AUTHORS: Doğa Erişik, Ahmet Karaman, Gülfem Işiklar Alptekin, Özlem Durmaz Incel

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ABSTRACT: Augmented reality (AR) is a type of virtual reality aiming to duplicate real world’s environment on a computer’s video feed. The mobile application, which is built for this project (called SARAS), enables annotating real world point of interests (POIs) that are located near mobile user. In this paper, we aim at introducing a robust and simple algorithm for placing labels in an augmented reality system. The system places labels of the POIs on the mobile device screen whose GPS coordinates are given. The proposed algorithm is compared to an existing one in terms of energy consumption and accuracy. The results show that the proposed algorithm gives better results in energy consumption and accuracy while standing still, and acceptably accurate results when driving. The technique provides benefits to AR browsers with its open access algorithm. Going forward, the algorithm will be improved to more rapidly react to position changes while driving

KEYWORDS: Labeling POI; localization; accurate tagging algorithm; augmented reality; location-based AR, mobile augmented reality application.

REFERENCES:

[1] R. Calvo-Palomino, “Mobile Augmented Reality browsers should allow labeling objects”. Proc. Mobile AR Summit (MWC 2010), 2010.

[2] S. Graça, J. F. Oliveira, and V. Realinho, “WorldPlus: An Augmented Reality Application with Georeferenced Content for Smartphones - the Android Example,” Proc. 20th WSCG International Confrence on Computer Graphics and Computer Vision, 2012.

[3] R.T. Azuma, “A Survey of Augmented Reality,” Presence Teleoperators and Virtual Environments vol. 6 (4), 1997, MIT Press, pp. 355 - 385.

[4] D.W.F. van Krevelen, and R. Poelman, “A Survey of Augmented Reality Technologies, Applications and Limitations,” International Journal of Virtual Reality, vol. 9 (2), 2010, pp.1

[5] P. Geiger, R. Pryss, M. Schickler, and M. Reichert, “Engineering an Advanced LocationBased Augmented Reality Engine for Smart Mobile Devices,” Technical Report, University of Ulm, 2013.

[6] Raghav Sood, Pro Android Augmented Reality, 2012, APress.

WSEAS Transactions on Communications, ISSN / E-ISSN: 1109-2742 / 2224-2864, Volume 16, 2017, Art. #26, pp. 225-231


Copyright © 2017 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution License 4.0

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